Supported versions
Breeze runs on 34 Minecraft: Java Edition releases, from 1.17 to 26.3.
Every supported version
Newest first. "Java" is the runtime that version needs; the launcher downloads it from Mojang the first time you play. "Menu" says which kind of Breeze menu you get; see two kinds of menu.
| Minecraft | Java | Menu |
|---|---|---|
26.3 | Java 25 | Web page (browser built in) |
26.2 | Java 25 | Web page (browser built in) |
26.1.2 | Java 25 | Web page (browser built in) |
26.1.1 | Java 25 | Web page (browser built in) |
26.1 | Java 25 | In-game screens |
1.21.11 | Java 21 | Web page (browser built in) |
1.21.10 | Java 21 | Web page (browser built in) |
1.21.9 | Java 21 | In-game screens |
1.21.8 | Java 21 | Web page (browser built in) |
1.21.7 | Java 21 | Web page (browser built in) |
1.21.6 | Java 21 | Web page (browser built in) |
1.21.5 | Java 21 | Web page (browser built in) |
1.21.4 | Java 21 | Web page (MCEF) |
1.21.3 | Java 21 | Web page (MCEF) |
1.21.2 | Java 21 | Web page (MCEF) |
1.21.1 | Java 21 | Web page (MCEF) |
1.21 | Java 21 | Web page (MCEF) |
1.20.6 | Java 21 | Web page (MCEF) |
1.20.5 | Java 21 | In-game screens |
1.20.4 | Java 17 | Web page (MCEF) |
1.20.3 | Java 17 | Web page (MCEF) |
1.20.2 | Java 17 | Web page (MCEF) |
1.20.1 | Java 17 | Web page (MCEF) |
1.20 | Java 17 | In-game screens |
1.19.4 | Java 17 | In-game screens |
1.19.3 | Java 17 | In-game screens |
1.19.2 | Java 17 | In-game screens |
1.19.1 | Java 17 | In-game screens |
1.19 | Java 17 | In-game screens |
1.18.2 | Java 17 | In-game screens |
1.18.1 | Java 17 | In-game screens |
1.18 | Java 17 | In-game screens |
1.17.1 | Java 16 | In-game screens |
1.17 | Java 16 | In-game screens |
What is the same on every version
All 81 modules, the HUD editor, the Wardrobe and cosmetics work on every supported version. Settings are kept per version folder. The differences are in how the menu is drawn and in the Java runtime underneath, which the launcher takes care of.
Which versions have the web menu
The web menu is a web page drawn inside the game by a small embedded Chromium browser. It is the same menu on every version that has it. 20 of the 34 versions do:
- 1.21.5 to 1.21.8, 1.21.10, 1.21.11 and 26.1.1 to 26.3: the browser is Rinku, Keksuccino's continuation of MCEF, and it comes inside Breeze's own mod file. Nothing else is installed.
- 1.20.1 to 1.20.4, 1.20.6 and 1.21 to 1.21.4: the browser is MCEF, which the launcher installs before every launch.
Either way, the browser downloads its Chromium files (over 100 MB) the first time the game starts, so the first start of a version takes longer.
The other 14 versions (1.17 to 1.19.4, 1.20, 1.20.5, 1.21.9 and 26.1) use Breeze's own in-game screens, because no build of either browser fits them. The modules and settings are the same.
Versions not in the list
Snapshots, and releases older than 1.17, have no Breeze build. If you start one from the launcher, it runs with Fabric if Fabric supports it, and the launcher tells you it is "launching without Breeze features". Your worlds and mods for that version still work as normal Fabric.
Bedrock Edition (consoles, phones, the Windows Bedrock app) is a different game and is not supported.
Fabric and other mods
For every version the launcher installs the newest stable Fabric Loader and a matching Fabric API. The first time you play a version, the launcher also adds the performance mods Sodium, Lithium, FerriteCore, EntityCulling and ImmediatelyFast. Breeze has been played with all five on every supported version; ImmediatelyFast is left out on 1.19, where it does not start. Other Fabric mods usually work too; if two mods change the same part of the game they can conflict, and the crash steps help find which one.
Forge, NeoForge and OptiFine are not compatible with Fabric. For better performance and shaders on Fabric, use Sodium and Iris instead.
How each release is tested
Before a Breeze mod release, every one of the 34 versions is built and then started in a real Fabric install by an automated test. For each version, the test opens the Breeze menu, creates a world, switches on every module and runs each of its settings through its range, places all 36 HUD elements and reads their positions back, drags elements in the HUD editor with a real mouse, and equips cosmetics in the Wardrobe and checks they are drawn. A version ships only when all of that passes.
The tests run on servers without a graphics card, so they check that things work, not how fast they run. Frame rates depend on your computer, your settings and your other mods.